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Vol. 2, No. 17      October 10, 2006    

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Top Ten Tips

Really Fast Storyboarding for E-Learning Projects
Useful Instructional Methods
What's The Meaning Of That Idea? Analyzing and Teaching Concepts
Teaching Concepts: Combining Science and Creativity
The Job Aid: A Reliable, CHEAPER Alternative
Interview Analysis: Faster, Easier, More Accurate
Criterion-Referenced Checklists: The Workhorse of Evaluation
Authentic Activities to Enhance Transfer of Skills, Part 2
Objective-Based Tests: Better and Faster!
Writing Worthwhile Objectives
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Complete Tips Archive

Save Time Working With Subject Matter Experts
Subject Matter Expert or High Performer?
Save Time With a Detailed Audience Analysis
Objective-Based Tests: Better and Faster!
How to Come Up With the Condition Statement Within a Learning Objective: What Condition is Your Condition In?
Interview Analysis: Faster, Easier, More Accurate
Are You Doing Everything You Can to Get Full Attendance in Your Programs?
Faster, Easier, BETTER Script Writing by “Writing To The Question”
Really Fast Storyboarding for E-Learning Projects
Content Analysis: Better and Faster—With POST-ITS
Design Strategies for Rapid Development
Authentic Activities to Enhance Transfer of Skills, Part 1
Authentic Activities to Enhance Transfer of Skills, Part 2
Writing Worthwhile Objectives
You Want It When?
Evaluating Learner Performance
Criterion-Referenced Checklists: The Workhorse of Evaluation
Too Many Ideas?
The Job Aid: A Reliable, CHEAPER Alternative
Create a Better Message
ROI Before or After?
ROI Before or After: Part 2 "The Process"
Doing Things Right
Take Two - Doing Things Right
Who is the True Client?
Overcoming Barriers
Useful Instructional Methods
Video and E-Learning: New Opportunities for Instructional Developers
Presenting Authentic Objectives
Roleplays Can be Your Best Choice (Part 1)
Roleplays Can be Your Best Choice (Part 2)
When Do Objectives Help The Most?
The Project's Over -- What Happened? Part 1
The Project's Over -- What Happened? Part 2
What Makes A Great Online Learner? Two Keys to Online Success
Testing and Evaluation: The Top Ten List
Introducing -- Introductions
When Content Exists Use Resource Management Modules
To Blend -- Or Not To Blend
More Needs Analysis = Less Training
Measuring Transfer for Results and Glory
They Learn It On Their Own with "Stumper"
Instructor/Facilitator Guides, Part 1: How Detailed Should The Guide Be Written?
Instructor/Facilitator Guides, Part 2: Tips and the Value of Creating a Detailed Guide
A Robust Procedure For Lesson Design
Criterion-Referenced Checklists: The Workhorse of Evaluation
Vendor Selection
Concurrent Development: Ways to Handle the Documentation Gap
Tap Into Your Team’s Talent
Business Needs: Your Guiding Light For Creating Results Oriented Learning Experiences
Coaching With DSA Tips
How Do You Feel?
Measuring Attitudes
What's The Meaning Of That Idea? Analyzing and Teaching Concepts
Teaching Concepts: Combining Science and Creativity
Visualizing For A Better Needs Assessment
How a Master Thinks: Performance Before Presentation
SuperFrames: Combining Job Aids and Performance-based Activities to Increase Transfer
Create a Better Message
Uncovering Hidden Talent in Your Organization
From the Business Need to the Learning / Training Goal
Learner Validation for E-learning Courses
Boost Your Professional Development

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Contact DSA
Darryl L. Sink & Associates, Inc.
One Cielo Vista Place
Monterey, CA 93940
Phone: 831.649.8384

Voicemail: 800.650.SINK (7465)
Fax: 831.649.3914
Workshops: Jane Sink, Vice President of Marketing

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Today's Tip
Testing and Evaluation: The Top Ten List

DSA would like to thank Dr. Barbara Martin for her insights on testing and evaluation (with a wink and a nod to David Letterman).

Many organizations and companies are jumping on the “let’s test after training” bandwagon. And they have good reasons for making the jump. Companies want to know if their training dollars are reaping the intended benefits. It is certainly important to ask if participants have acquired the knowledge, skills, and attitudes needed to help companies meet their business goals. However, testing is a huge undertaking. Writing tests is hard work and expensive. Likewise, checking to see if transfer of training has occurred is time consuming and it is difficult to assess. It’s easy to throw up one’s hands and jump off the bandwagon before even getting on. With that in mind, here is a testing and evaluation Top Ten List to get you thinking about how to maximize your jump onto the testing bandwagon.

  1. If testing were simple, everyone would do it!

    Pat yourself on the back for deciding to start a testing program. Begin by deciding what kind of information will give you the most benefits from testing. Then start small and learn from your experiences.

  2. To address objective-based testing, write a test blueprint or specification sheet.

    A testing blueprint is an overview of the number and types of questions that will be written for each objective. Preparing a blueprint gives you a big picture perspective of how many items you will need to prepare. You may decide that there is not enough time in this life (and the next) to write all the items you would like to. The blueprint lets you make decisions before you ever write the first item.

  3. Checklists are valuable tools for assessing products (e. g., tangible objects) and performances.

    Sometimes the best “test” is a checklist. Because a checklist has a list of tasks and skills, these components are often enabling skills for the larger skill. You may not need to create additional tests if you have a good checklist.

  4. You don’t have to test everything you teach!

    Use a risk rating diagram to help you determine which objectives are most important to test. Test those objectives that have the “greatest chance of error” and the “greatest consequence of error” for on-the-job performance.

  5. If you only have time to test one objective, test the key or terminal objective.

    Developers often forget to test the most important objective -- the key or terminal objective. This objective is the one that most closely mirrors on-the-job performance and should always be tested even if you cannot tests the enabling objectives.

  6. Match the test to on-the-job performance.

    Test items should reflect as closely as possible what participants are expected to do on-the-job. Test the application of concepts and principles and problem solving before you test recall and recognition of facts.

  7. A well written objective is the end all and be all of writing good tests.

    Since objectives specify what participants will be learning and how they will be performing, there should be a 1-to-1 match between the learning objectives and the test items or checklists. Be sure each objective includes an action, the conditions under which testing will take place, and a standard of performance.

  8. If attitude change is important, give the participants a questionnaire or survey to see if your training is having an impact.

    We want participants to value the content we are teaching because if they do the participants are more likely to use what they have learned back on-the-job. However, we need to know if we have influenced their attitudes. Administer a questionnaire or survey to check.

  9. Good tests and checklists must be valid and reliable.

    It’s fairly easy to write test items and checklists, but much harder to write valid and reliable tests. Use SMEs to check instruments for content accuracy and then conduct a pilot test to make sure that tests and checklists are valid.

And the Number 1 Tip:

  1. The only thing that really matters is whether participants can transfer what they have learned in training to their jobs.

    Good tests administered immediately after training ask the learner to apply what they learned, that is, they evaluate whether the learner can transfer skills and knowledge back to the job. Once participants are back on the job, data from follow-up surveys and interviews will help companies determine whether participants are correctly performing their jobs.

Regards,

Darryl

Dr.  Barbara MartinP.S. Dr. Barbara Martin is an active DSA associate and teaches The Instructional Developer Workshop, The Course Developer Workshop, and The Criterion Referenced Testing Workshop. She has written many articles and an award winning book on the designing instruction for affective behaviors.

Article © 2006 Darryl Sink & Associates, Inc

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Copyright 2012, Darryl L. Sink & Associates, Inc.
Monterey, California

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