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Vol. 2, No. 12      July 12, 2006    

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Top Ten Tips

Really Fast Storyboarding for E-Learning Projects
Useful Instructional Methods
Authentic Activities to Enhance Transfer of Skills, Part 2
The Job Aid: A Reliable, CHEAPER Alternative
Criterion-Referenced Checklists: The Workhorse of Evaluation
Interview Analysis: Faster, Easier, More Accurate
Writing Worthwhile Objectives
Authentic Activities to Enhance Transfer of Skills, Part 1
Objective-Based Tests: Better and Faster!
Coaching With DSA Tips
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Complete Tips Archive

Save Time Working With Subject Matter Experts
Subject Matter Expert or High Performer?
Save Time With a Detailed Audience Analysis
Objective-Based Tests: Better and Faster!
How to Come Up With the Condition Statement Within a Learning Objective: What Condition is Your Condition In?
Interview Analysis: Faster, Easier, More Accurate
Are You Doing Everything You Can to Get Full Attendance in Your Programs?
Faster, Easier, BETTER Script Writing by “Writing To The Question”
Really Fast Storyboarding for E-Learning Projects
Content Analysis: Better and Faster—With POST-ITS
Design Strategies for Rapid Development
Authentic Activities to Enhance Transfer of Skills, Part 1
Authentic Activities to Enhance Transfer of Skills, Part 2
Writing Worthwhile Objectives
You Want It When?
Evaluating Learner Performance
Criterion-Referenced Checklists: The Workhorse of Evaluation
Too Many Ideas?
The Job Aid: A Reliable, CHEAPER Alternative
Create a Better Message
ROI Before or After?
ROI Before or After: Part 2 "The Process"
Doing Things Right
Take Two - Doing Things Right
Who is the True Client?
Overcoming Barriers
Useful Instructional Methods
Video and E-Learning: New Opportunities for Instructional Developers
Presenting Authentic Objectives
Roleplays Can be Your Best Choice (Part 1)
Roleplays Can be Your Best Choice (Part 2)
When Do Objectives Help The Most?
The Project's Over -- What Happened? Part 1
The Project's Over -- What Happened? Part 2
What Makes A Great Online Learner? Two Keys to Online Success
Testing and Evaluation: The Top Ten List
Introducing -- Introductions
When Content Exists Use Resource Management Modules
To Blend -- Or Not To Blend
More Needs Analysis = Less Training
Measuring Transfer for Results and Glory
They Learn It On Their Own with "Stumper"
Instructor/Facilitator Guides, Part 1: How Detailed Should The Guide Be Written?
Instructor/Facilitator Guides, Part 2: Tips and the Value of Creating a Detailed Guide
A Robust Procedure For Lesson Design
Criterion-Referenced Checklists: The Workhorse of Evaluation
Vendor Selection
Concurrent Development: Ways to Handle the Documentation Gap
Tap Into Your Team’s Talent
Business Needs: Your Guiding Light For Creating Results Oriented Learning Experiences
Coaching With DSA Tips
How Do You Feel?
Measuring Attitudes
What's The Meaning Of That Idea? Analyzing and Teaching Concepts
Teaching Concepts: Combining Science and Creativity

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Contact DSA
Darryl L. Sink & Associates, Inc.
One Cielo Vista Place
Monterey, CA 93940
Phone: 831.649.8384

Voicemail: 800.650.SINK (7465)
Fax: 831.649.3914
Workshops: Jane Sink, Vice President of Marketing

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Today's Tip
Roleplays Can Be Your Best Choice (Part 2)

In part 1 of this Tips article, I explored with you the purposes of roleplays, and some different kinds of role plays you might consider using. In part 2, I want to share the steps for developing a structured roleplay.

What is a structured role play? A structured roleplay is one that has enough structure (directions, standard materials, etc.) that it can be repeated while achieving very similar results. Structured roleplays are tested and revised until they work as intended. This provides for predictable scheduling and predictable results.

Structured roleplays are designed to be self-contained so others can facilitate them with minimal required skills . This increases the scalability of the roleplay, that is, many different instructors may use the roleplay and achieve very similar results.

I once worked with a career education course that needed such an approach, given that there were several part time instructors for the course and the turn-over rate was high for the part time instructors. While roleplaying, one of the participants learned to recognize and experience six different personality types. The roleplay involved six students, each playing one of the six different personality types. To give the role play context, the scenario for the roleplay was set around a family member discussing the issue of whether to return to college or not. Each of the six roleplay participants argued for or against going back to college roleplaying one of the six personality types. These personality types were tied to the Dictionary of Occupational Titles. This roleplay provided one decision-making point in the career education course to help them decide on occupational areas for which they might be well suited.

Here are the steps we followed to develop the role play:

  1. Select a topic appropriate for the structured roleplay format. Topics that involve practicing interpersonal skills or rehearsing specific behaviors are best suited.
  2. Specify the learning outcomes, including experiential objectives.
  3. Select a critical issue and analyze its pros and cons.
  4. Sketch a story line for the natural events for a story on your issue.
  5. Create a cast of characters.
  6. Select the critical junctures (for example, providing input during the roleplay that provides additional information.)
  7. Assemble the scenario.
  8. Devise roleplay materials.
  9. Prepare a prototype, complete with instructions and debriefing questions.
  10. Try out and modify.

Roleplays focus on the interpersonal interactions people need to have in the work place. Developing structured tested roleplays should be a part of the repertoire of master instructional designers. Give a structured roleplay a try on something really important to your learning audience.

Until next time,

Darryl

Article © 2006 Darryl Sink & Associates, Inc


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Copyright 2006, Darryl L. Sink & Associates, Inc.
Monterey, California

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