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Vol. 2, No. 11      June 7, 2006    

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Top Ten Tips

Really Fast Storyboarding for E-Learning Projects
Useful Instructional Methods
Authentic Activities to Enhance Transfer of Skills, Part 2
The Job Aid: A Reliable, CHEAPER Alternative
Criterion-Referenced Checklists: The Workhorse of Evaluation
Interview Analysis: Faster, Easier, More Accurate
Writing Worthwhile Objectives
Authentic Activities to Enhance Transfer of Skills, Part 1
Objective-Based Tests: Better and Faster!
Coaching With DSA Tips
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Complete Tips Archive

Save Time Working With Subject Matter Experts
Subject Matter Expert or High Performer?
Save Time With a Detailed Audience Analysis
Objective-Based Tests: Better and Faster!
How to Come Up With the Condition Statement Within a Learning Objective: What Condition is Your Condition In?
Interview Analysis: Faster, Easier, More Accurate
Are You Doing Everything You Can to Get Full Attendance in Your Programs?
Faster, Easier, BETTER Script Writing by “Writing To The Question”
Really Fast Storyboarding for E-Learning Projects
Content Analysis: Better and Faster—With POST-ITS
Design Strategies for Rapid Development
Authentic Activities to Enhance Transfer of Skills, Part 1
Authentic Activities to Enhance Transfer of Skills, Part 2
Writing Worthwhile Objectives
You Want It When?
Evaluating Learner Performance
Criterion-Referenced Checklists: The Workhorse of Evaluation
Too Many Ideas?
The Job Aid: A Reliable, CHEAPER Alternative
Create a Better Message
ROI Before or After?
ROI Before or After: Part 2 "The Process"
Doing Things Right
Take Two - Doing Things Right
Who is the True Client?
Overcoming Barriers
Useful Instructional Methods
Video and E-Learning: New Opportunities for Instructional Developers
Presenting Authentic Objectives
Roleplays Can be Your Best Choice (Part 1)
Roleplays Can be Your Best Choice (Part 2)
When Do Objectives Help The Most?
The Project's Over -- What Happened? Part 1
The Project's Over -- What Happened? Part 2
What Makes A Great Online Learner? Two Keys to Online Success
Testing and Evaluation: The Top Ten List
Introducing -- Introductions
When Content Exists Use Resource Management Modules
To Blend -- Or Not To Blend
More Needs Analysis = Less Training
Measuring Transfer for Results and Glory
They Learn It On Their Own with "Stumper"
Instructor/Facilitator Guides, Part 1: How Detailed Should The Guide Be Written?
Instructor/Facilitator Guides, Part 2: Tips and the Value of Creating a Detailed Guide
A Robust Procedure For Lesson Design
Criterion-Referenced Checklists: The Workhorse of Evaluation
Vendor Selection
Concurrent Development: Ways to Handle the Documentation Gap
Tap Into Your Team’s Talent
Business Needs: Your Guiding Light For Creating Results Oriented Learning Experiences
Coaching With DSA Tips
How Do You Feel?
Measuring Attitudes
What's The Meaning Of That Idea? Analyzing and Teaching Concepts
Teaching Concepts: Combining Science and Creativity

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Contact DSA
Darryl L. Sink & Associates, Inc.
One Cielo Vista Place
Monterey, CA 93940
Phone: 831.649.8384

Voicemail: 800.650.SINK (7465)
Fax: 831.649.3914
Workshops: Jane Sink, Vice President of Marketing

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Today's Tip
Roleplays Can Be Your Best Choice

Using Roleplays (Part 1)
Roleplays are a great way to safely simulate the interpersonal aspects of a job. I was once teaching the learning activities lessons in The Instructional Developer Workshop to a group of all technical trainers who expressed that they didn’t need a lesson on roleplays because roleplays were not appropriate for technical training. These people were training the people who were going out to repair mainframe computers that were not functioning properly. I asked the simple question: Do these technical people ever run into a customer who is upset because the mainframe computer is down and they are losing thousands of dollars? The resounding answer was YES!

I then asked if it might be helpful for these people to gain some skills at interacting with upset customers. My audience then said, ok, show us how roleplays can help.

In Part 1 of this Tips article, let’s look at the purpose of roleplays, different kinds of roleplays you might consider using, and some final thoughts on what roleplays are good for.

In Part 2, we’ll provide a strategy and some tips on how to design/develop structured roleplays.

The primary purpose of roleplays is to help learners practice interpersonal skills and rehearse specific behaviors. The key characteristics of a roleplay include:

  1. A description of the situation and characters
  2. Choices for the learners to make
  3. Consequences resulting from those choices

Here are 5 different kinds of roleplays you might consider:

  1. Pairs
    Two characters confront each other. This type can be conducted simultaneously throughout a class room.

    I have used a paired roleplay to explore how to interview a subject expert. The expert and the instructional designer each have an identical set of colored blocks. The subject expert arranges the blocks and the instructional designer interviews the subject expert to arrange the blocks as the subject expert has them without either person looking at the other persons’ blocks. They then switch and do it again. Debriefing then occurs.

  2. Triad
    Two people roleplay, one person acts as an observer with a checklist. It can be conducted simultaneously throughout the room.

  3. Fishbowl
    A small group roleplays while the audience observes them. The audience can be given a task to do, perhaps with paper and pencil, to play along with the roleplayers.

  4. Individual, Do-It-Yourself
    An individual roleplay is ideal for self-instruction.
    It can take place anywhere, at any time. It usually involves putting yourself in someone else’s shoes, or rehearsing a situation such as a sales presentation.

  5. Team Roleplay
    Assign teams to play each role. Teams should discuss and reach a consensus on what they will say and do. This allows novice members to tap into the experience that may already exist in the group. This is a good introduction before breaking students into pairs or triads.

What Good are Roleplays?

  1. Roleplays enable the learner to experience aspects of a situation without being thrown into the complexities of a situation all at once.

  2. Roleplays are useful in preparing people to make complex decisions under pressure.

  3. Roleplays encourage people to learn from each other in a cooperative way.

Next time, in Part 2, we’ll explain the importance of structured roleplays and give you a step-by-step process for creating a roleplay.

Until next time,

Darryl

Article © 2006 Darryl Sink & Associates, Inc


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Copyright 2006, Darryl L. Sink & Associates, Inc.
Monterey, California

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